So I zeroed in on those and took them out as they made their straight-ahead runs. Fortunately, amid all of the debris and enemy fighters, big red tags marked the enemy bombers that were after my capital ship. I had to intercept a bunch of starfighters that were headed toward the last remaining Imperial ship. But after a while, I started to get the hang of it, and then the dogfights started. And then I started running into debris, destroying the fragile ship. I had to get used to its ability to rotate so effortlessly. There, I found the debris of the Death Star and the Battle of Endor’s space brawl. But I adapted and made my way to the TIE Fighter. Some of the Rebels were dumb, but given enough firepower, they could take me out. I was forced to take cover and shoot, and that made the gameplay more interesting. Just as I was about to run out of patience, I saw that this wasn’t going to be a complete cake walk. That was the first enemy I ran into who put up much of a fight, and it was where I learned that I had to hide. I tried to stare down the gunner in the open in a duel. We had the jump on the Rebels, but they had a heavy gunner. I fought my way to a TIE Fighter platform and encountered some heavier resistance. I picked up a blaster and fired at Rebels who peeked around trees and took them down. The action begins, and the Alliance troops are still quite easy to dispatch. They make their way through the forests of Endor, and they come upon a Rebel patrol. “Look alive, agents, we can grieve later,” Versio says. She tells her squad that their job remains the same, to eliminate the Rebels. She is trained as an Imperial soldier, and emotion isn’t part of the job. She sees it blow up, but she struggles to contain her emotion. Versio’s adventure begins as the Death Star explodes in the skies above Endor. The real action starts as you get back to Endor and your squad, which is dubbed Inferno. Versio has outwitted the Alliance: She allowed herself to be captured in order to find out Rebel secrets. It’s a strange feeling as you are shooting the good guys. Once you get the hang of the shooting, Versio steals the Rebels’ data and escapes from the ship. We don’t really know how people are going to approach the campaign, how much experience they have.” With Battlefront, co-op is used in family-and-friends situations - bring in a Star Wars fan who isn’t necessarily a gamer and show them how fun it can be to interact with Star Wars. “We know that Battlefront appeals to people who just want to play online, right? Then there are people who maybe just want to play single-player content, but they could play hours of couch co-op or arcade. “Some people could have 200 hours of multiplayer experience before they even touch the campaign,” he said.
EA doesn’t want to turn anyone off with something that’s tuned for hardcore gamers. Game director Mark Thompson of EA Motive said in an interview with GamesBeat that the easy onboarding is intentional, as you have to remember the legions of Star Wars fans is. You can even dispatch your droid to take care of an enemy who is bothersome. You pick up a blaster and shoot the Rebels in corridors of the vessel. You can shoot at the Rebels, miss them a few times, and still kill them. This part is forgiving, as it’s intention is to show how accessible EA has made the first-person shooter.
Once free, Versio becomes the player character, and you have to avoid getting caught by the guards. “Right on time,” Versio says with the typical overconfidence of an Imperial officer. You have to maneuver the droid back to Versio and then set her free. You have to be subtle enough to get through the corridors and vents to avoid detection. YHou take control of the droid, zap the Rebel hacker, and then escape through the air vents. Her helmet is voice-enabled, and when they leave the room, Versio issues commands to her droid, which the Alliance is about to dissemble. The prologue opens with Versio as a captive aboard a Rebel ship, facing an interrogation.